Acting
Voice
Between 2016 and 2017, I completed three internships at Geissler Musik und Media's recording studio. During that time, I learned a great deal about audio engineering, as well as camera technology and Photoshop. I gained foundational knowledge about sound production and was told that my voice already had professional qualities thanks to my appearances on YouTube and Twitch. I used that feedback to start recording on Fiverr!
On Fiverr, I offered my voice for advertisements, mobile games, YouTube channels, and even a true crime audiobook and schoolbook CDs. For this project, I built my own recording corner and purchased a field recorder for Foley work.
It is super handy to be able to record both sounds and voiceover for your own projects directly at home.
When I grew older, I started exploring everything exciting the gaming market had to offer. I’ve always been interested in the mechanics and design decisions developers make.
Since I play a lot of single-player games and enjoy compelling stories, I initially started talking about them in YouTube Let’s Plays, later transitioning to live discussions with people on Twitch. Years of streaming opened me up to the world.
2014
Content Creation
Starting Vlogs, Let's Plays and Clips with a new YouTube channel.
2017
Audio Design
Three internships at Geissler Music & Media and switching from VOD to live on Twitch.
2020
TV Production
Amateur Acting for RTL.
2021
Voice Acting
Multiple Voice Over projects via Fiverr. Using my Voice for several projects of friends and myself since then.
Video Production
I started with family videos in Movie Maker, adding music and burning them onto CDs as gifts for relatives. Later, I moved on using Unlead Video Studio and Magix software to create humorous content for myVideo and eventually YouTube. This included satirical clips, vlogs, and summaries of gaming news or events. Under the name Terra Mirabili, I briefly ran a YouTube channel where I was philosophizing, fueled by my broad range of interests and my passion for inspiring and captivating others. Many interesting meetups evolved from that.
In my teens, I tried to tell stories through my family videos, setting them to soundtracks from my favorite games. However, the satiric tales I created about neighbors and family members didn’t go over well with my surroundings. As a result, I shifted my childhood channel to a Let’s Play channel.
Since I started streaming, my desire to create videos about every thought or topic in my life has faded. Now, if I have something to share, I simply discuss it with my stream chat while gaming. Also I am very happy that the CEO of the Music and Audio Studio I learned at also teached me the way of composition and camera usage.
In 2020, I worked for an RTL show and uploaded promotional videos for a short film project on a new YouTube channel that is now filled with gaming projects and topics. Filming and editing home videos has been a part of my life since childhood. In 2026 I began to use DaVinci Resolve for various projects.
Mansion Wall
To my family’s dismay, I also used photographs of them as reference material to create caricatures. Since I had no idea how to shade properly at the time, I relied on wrinkles to give the faces more depth. By 2022, I had filled an entire hallway wall with a gallery of family caricatures, and textures from a VR project printed on banner fabric served as a fake wallpaper.
That’s how I created my “creepy corner.” Whenever I look at this wall with the bathroom door open, I see myself reflected directly in the glass of my own caricature. This was my starting point for Demonhour.
Future Plans
So what will happen in the future? In favor of my career at Piranha Bytes, I have scaled back a lot on acting. Now the sea turned more uncertain again, while I climb around on the foothills of carreer.
Both voice acting, which I have more experience in, and playing a role or supporting a set in front of the camera are things that I enjoy! By registering the small business KitsuCraft in 2025, I want to try everything.
So I will return to voice acting and register again in artist files for amateur work; at the same time, I apply for jobs in the industry again and who knows? Maybe with all the new skills I'll already be working on an indie game myself soon.

